Thursday, October 9, 2008

A Cure for WoW

My fiance and I were discussing our possible re-entry into the World of Warcraft a few nights ago when we came to a conclusion: WoW is a second job. Not that it's a chore to play (though it can be, particularly if you're honor-grinding) it just eats up so much time that it is, quite literally, a second job. Observe.

My friends and I played WoW every day (no joke, not a day went by when we didn't log on) for an AVERAGE of six hours a day (note: average. Some days were a lot more, some a lot less.)

If you figure that the average American works 40 hours a week for 50/52 weeks a year (2 weeks vacation is probably a little generous, but just for the sake of argument), that translates to roughly 2,000 working hours per year.

6 hours a day, times 365 days comes out to 2,190 hours of game time. I've got to hand it to Blizzard: no other game I've played has ever been a full-time job.

Having considered that I could have gotten a second full-time job in the time I spent playing WoW, I quickly dispelled the notion of returning to the game. It's fun and I met some great people playing it, but it is simply too large an investment of time. And it is an investment that I am no longer willing to make.

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